For the curious.
From Talk:Seraphim
Jump to navigation
Jump to search
Revision as of 22 February 2013 at 04:14.
The highlighted comment was created in this revision.
The highlighted comment was created in this revision.
In case you are curious (which I highly doubt, but anything is possible). It's flattener was locked into the on position from the start of battle, and detecting bullet collisions was broken (from onHitByBullet anyway, onBulletHitBullet worked 'sometimes'). Which basically meant it was just a random mover most of the time. I corrected both, I locked its flatter to the off position till the second match, and added some basic logic to start it if needed (which had been missing).
I have a 2.4.0 which was the version I hacked on to determine the errors. I has a lot more changes. Including a better distance danger check. But I want to see how this minimally modified version does.