For the curious.

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Revision as of 22 February 2013 at 04:53.
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For the curious.

In case you are curious (which I highly doubt, but anything is possible). It's flattener was locked into the on position from the start of battle, and detecting bullet collisions was broken (from onHitByBullet anyway, onBulletHitBullet worked 'sometimes'). Which basically meant it was just a random mover most of the time. I corrected both, I locked its flatter to the off position till the second match, and added some basic logic to start it if needed (which had been missing).

I have a 2.4.0 which was the version I hacked on to determine the errors. I has a lot more changes. Including a better distance danger check. But I want to see how this minimally modified version does.

    Chase03:58, 22 February 2013

    Looks like it jumped about 33 ranks to around 24ish. The fix wasn't exactly complicated either once all is said and done (finding them was something of a pain though).

      Chase06:14, 22 February 2013
       

      Considering it was pretty much just a flattener, I'm not surprised it scored about the same as SandboxDT =) I mean seriously, check out the comparison: http://darkcanuck.net/rumble/RatingsCompare?game=roborumble&name=cs.s2.Seraphim%202.3.0&vs=pe.SandboxDT%203.02 Same APS, same PL, just slightly different problem bots.

        Skilgannon06:44, 22 February 2013
         

        I thought SandboxDT 3+ was an actual surfer. But your right they are very similar in performance.

        I am just glad I finally dug Seraphim out of the rank 50 rut it was in. I only changed about 14 lines of code. The big bugs were only about 3 lines worth, but I wanted to keep the flattener, and fix a minor bug I noticed.

          Chase06:53, 22 February 2013