MOAR CLIENTS

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Revision as of 21 March 2013 at 07:31.
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MOAR CLIENTS

Guys, if anybody has some spare CPU-power lying around, could you point it at the 1v1 and melee rumbles? It seems that I was getting bad stability in the mini/micro/nano rumbles, and I've just fixed that, but we have a bunch of pairings which need to be filled in. I also want to see how it handles a higher load, so I know whether it is worth upgrading to paid. Thanks!

    Skilgannon21:12, 20 March 2013

    Sure, I'll go from 1 to 4 in a couple hours. ;)

      Voidious21:14, 20 March 2013
       

      Seems to handle my four clients ok so far, running mostly/all nano battles too.

      Edit: Oops, not all nano battles. But they're running pretty fast. :-)

        Voidious23:33, 20 March 2013
         

        Ok, looks like we managed to overload it. ;)

          Voidious03:15, 21 March 2013
           

          That's from hitting the Read quota. That hasn't happened before, it might have something to do with me clearing the memcache so that I could enable priority battles for mini/micro/nano. The reset is in an hour, let's see what happens ;-)

            Skilgannon07:19, 21 March 2013
             

            I've made the plunge, LiteRumble is now on the paid tier. So, open the taps and let's see what this puppy can do!

              Skilgannon08:30, 21 March 2013