Crazy Ideas
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First, we initialize integer to 255 to save a byte. :)
Then, in the PM code we use (integer = integer >> 1)
, instead of (integer = integer - 1)
.
If I'm right (which I rarely am), this would be smaller, faster and smarter. How does it sound to you?
Hmm, for some reason, under Jikes, both of those changes add a byte of codesize. Any number above 127 takes an extra byte, and >> is one more byte than --
So, if we do it just like Toorkild and use 64 as the initialization value, and use integer /= 2
instead of --integer
, we should break even at 249 bytes, right?
Also, I think we should try using power-3 bullets, or at least go back to power 2.6667. I think 2.33333... is a little too soft for a bot with such an aggressive movement.
If the changes work, then go ahead and release version 1.0.4.
integer/=2 takes an extra byte from --integer, but if we switch our bullet power to 3 we have that byte to spare. I'll package it up and release.
I think the higher bullet power made it waste energy quicker, giving it an extra loss or two, which pushed a bunch of bots over into the random movement instead of orbit/oscillate.
One thing I noticed while watching battles was if it starts from very far away it does loops instead of settling for a nice orbital movement. I'm thinking of decreasing the turn amount caused by the distancing, especially as it isn't as sensitive to that now that the gun can handle any distance correctly.
Okay. Let's change the BP back to 2.33... and the constant in the distance controller from 2500 to 3000.
We also might try doing 3/orbit + 3/oscillate + 94/random instead of 2/orbit + 2/oscillate + 96/random.
One step at a time, I'd rather have less sacrificial rounds against top bots and lower the bullet power, although that gets us right back to where we were. I also want to see where the threshold is, so how about BP 2.666?
I have another crazy idea that would allow us to get rid of the distance
variable. The problem is, it would cost about ~2 bytes in other areas. Should I try it?
Sweet, that saves 3 bytes, down to 246. I'll package and upload in the morning when I'm a bit more awake =)