1.2.0

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Revision as of 4 June 2013 at 12:20.
The highlighted comment was created in this revision.

This looks really cool! The only problem I can see is if the bullet power is below 1, it won't react to fire in the oscillate mode. I also fixed a tiny problem in the number of values in the REVERSE_ON_ENEMY_FIRE block.

    Skilgannon (talk)11:04, 4 June 2013

    Interesting. Is this functionally different or just for the codesize?
    If so how much is it saving?
    I remember trying something similar to remove a conditional and replace it with a formula and it came out larger so I ditched the idea. Admittedly I was doing something a little different, but cool if you have gotten it to work for you and gained codesize.

      Nz.jdc (talk)13:20, 4 June 2013