Multiply wave suffering

Jump to navigation Jump to search
Revision as of 22 November 2011 at 09:11.
This is the thread's initial revision.

Multiply wave suffering

I have implemented multiply wave surfing, but my local tests shows only +0.17 APS. Then i have search TOP-20 bot's version history to find out another's gains, but there're only 2 bot's has relatively accurate records
Wintermute

0.2: APS:83.19 PL:1366 - 699 pairings

    Added HOT and LT to the weighting schemes (acts as pre-loaded HOT and LT shots)
    Changed the weighting system to give the most accurate scheme all the score, the others 0 (with a rolling average, so it evens out)
    Now surfs the second wave, and differently I believe than to other TrueSurfing algorithms: at each tick along the second wave I check what the danger would be if I decelerated at that point, and then take the minimum danger of all those decelerations, as well as continuing, as the actual danger. Also, the second wave is weighted equally to the first. (This may be changed at a later date.)
    Takes ram damage into account for enemy energy drop 

0.1: APS:82.92 PL:1350 - 698 pairings 

Garm

V. 0.6i: rank: 33 PL-rank: 24 rating: 1944.58 date: 04.01.2007

    fixed movement bug (introduced in V. 0.6f)
    now surfs the first two waves
    moves some degrees away form the enemy instead of staying perpendicular 

V. 0.6h: rank: 47 PL-rank: 37 rating: 1891.7 date: 24.12.2006

So question is "Is +0.17 APS gain corresponds to multiply WS or there're still bugs or room for improvements in my implementation"?

    Jdev10:11, 22 November 2011