genetic tunings
From Talk:DrussGT
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Revision as of 3 December 2011 at 21:47.
This is the thread's initial revision.
This is the thread's initial revision.
I'm curious about your genetic optimization stuff. This is using genetic algorithms to tune attribute weights with pre-gathered data using your WaveSim-like system? Or is there any GA stuff happening mid-battle? I've generally believed WaveSim wouldn't work against surfers, but at one point I convinced myself I might as well try. I gathered a bunch of data, only to find that HOT outperformed my guns against it, which convinced me it was probably useless. Have you run real battles to check that the improvements correlate, or are you just dropping them in the rumble?