genetic tunings

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Revision as of 3 December 2011 at 22:09.
The highlighted comment was created in this revision.

genetic tunings

I'm curious about your genetic optimization stuff. This is using genetic algorithms to tune attribute weights with pre-gathered data using your WaveSim-like system? Or is there any GA stuff happening mid-battle? I've generally believed WaveSim wouldn't work against surfers, but at one point I convinced myself I might as well try. I gathered a bunch of data, only to find that HOT outperformed my guns against it, which convinced me it was probably useless. Have you run real battles to check that the improvements correlate, or are you just dropping them in the rumble?

    Voidious23:47, 3 December 2011

    Well, on Talk:DrussGT/Version_History#Anti-Diamond_tuning_.3D.29_404 already stated it was fixed pre-gathered data.

    My suspicion is that while HOT performs better than actual guns in such tests, WaveSim-type tests could still be useful(but non-optimal) against surfers in restricted domains (i.e. changing the relative weights in segmentation). For instance... I suspect it may be less useful for changing relatively "dynamic" things like VG rolling weight paramters, than just how segmentation works.

      Rednaxela00:09, 4 December 2011