Hard-coded segmentation

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Revision as of 6 December 2013 at 17:20.
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Hard-coded segmentation

I know what you mean about those Hard-coded segmented bin-based statistical algorithms. I never liked those, I went to great lengths to try and make those easier to work with.

Now we just need to find a way to get rid of the hard coding in the kNN algorithms, that exist in the form of carefully tuned weights and states.

    Chase18:02, 6 December 2013

    I suspect we'd need much longer battles for that to ever out-perform hand-tuned weights. I'm not even sure enemy behavior has a non-negligible impact on the optimal weights, as we generally assume. Has anyone proven a certain set of weights to be optimal against one bot, and a different set optimal against another, beyond margin of error, in gun or movement?

      Voidious (talk)18:20, 6 December 2013