GoTo surfing vs True Surfing

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Revision as of 8 December 2011 at 19:03.
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GoTo surfing vs True Surfing

Here are so quiet on wiki todays, so i will try to troll a little:) Now i just in one step to change my movement mechanics to True Surfing, but i think, that gap between Diamond and DrussGT may be reasoned by movement's mechanics difference. Yours opinions?

P.S. I still here and developing Tomcat every day, but do not do releases every day, just because i notice, that with fair CPU-constant, Tomcat skip several hundreds turns per battle and can not find way to optimise him without performance loses.

    Jdev16:28, 8 December 2011

    I can almost guarantee most of the APS difference is due to movement, as opposed to gun. But I'm not at all convinced it's as simple as GoTo vs True Surfing. I think DrussGT could probably be just as strong with a True Surfing algorithm. I also think it would take me a while to get a GoTo algo to perform as well as my True Surfing, and vice versa for Skilgannon. It has been in the back of my mind for years, though... Maybe I'll try GoTo eventually?

    Most likely, I think it's a bunch of smaller things - maybe better bullet power selection, better tuned surf stats, more effective surfing algorithm, better handling of a few special cases (like anti-ram), less (or less harmful =)) bugs. DrussGT is just badass. =)

    PS - Also actively developing here, but no reason to release until I have enough to show for it.

      Voidious20:03, 8 December 2011