Using previous GFs as dimensions
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I tried making a gun which uses kNN classification, in which the one dimension is shots (for data decay) and the others are the last 5 GFs the opponent went to on firing waves. Its very simple right now and I haven't tried much, but it does reasonably well (as in it doesn't get crushed, does better than random targeting) vs both surfers and simple movers. (Haven't tried against random movement yet) It seems similar to pattern matching on the opponents GFs. Any ideas?
Interesting. I think you should definitely test against RM, because surfers generally don't like anything with bullet waves, and simple movers are pretty easy to hit. Also, you might want to start with the basics (distance, velocity, relative heading, acceleration...) before you get into data decay and experimental dimensions. Good luck.
Don't worry! I am actively optimizing my more "normal" gun using standard predictors. What bots would you recommend as good test bots with strong RM? Tmservo its just a 6 dimensional KNN, 5 are lastGFs normalized to 0-1, last one is sqrt(shots)* .5. I haven't added any kernel density stuff to this tree, I plan to try that.
Those are not bots with Random Movement as Straw asked for.
I'd suggest you use the reference bots from the Targeting Challenge RM, because they give you a good variety of random movements, and have been thoroughly tested against before, so the 'expected' result is fairly accurately known. You may wish to use RoboRunner to automate testing against that set as well.
Seems like a neat idea. I'm pretty sure I recall prior GFs being used in kNN targeting in the past (I think I may have tried that a little), but never (to my knowledge) going to the extreme of 5 prior GFs.
I'm curious how you're structuring this: Do you condense these 5 GFs into one attribute, or are they 5 independent attributes?
The most practical example this reminds me of is I believe Skilgannon uses his own last GF as an input to his gun to help crushing mirror movement. Using the enemy's previous movements I would guess to behave similarly to attributes like displacement distance last X ticks or time since velocity change.
My only other comments is that 5 seems like a lot. At an interval of 14 ticks, that's 70 ticks into the past, and more if you count the time it took to reach that first GF. My "distance last X" experiments have never gone past ~40 ticks, IIRC, and even that was not a strong signal.
Straw already said that there are six dimensions in his(?) gun, one for decay, and one for each of the enemy's last five visited GFs.
I'm just curious if they're being treated independently. A sequence like 0, 0.2, 0.4, 0.6, 0.8 actually might be quite close to 0.2, 0.4, 0.6, 0.8, 1.0, but if they're all treated independently, your classification won't see it that way.
If one wanted to make the ones you mention be treated similar, the way to do it would be to make the dimensions either:
GF[i], (GF[i] - GF[i-1]), (GF[i-1] - GF[i-2]), (GF[i-2] - GF[i-3]), (GF[i-3] - GF[i-4])
or perhaps:
GF[i], (GF[i] - GF[i-1]), (GF[i] - GF[i-2]), (GF[i] - GF[i-3]), (GF[i] - GF[i-4])
(where index 'i' is the most recent wave, 'i-1' is the second most recent wave, etc)
Of course, whether that would give better results than all independantly I have no idea about... and which of those ways of making it relative would be better I'm not sure about either.