Codesize

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Revision as of 27 August 2014 at 18:56.
The highlighted comment was created in this revision.

I'm noticing that when I jump in to help sim, I retire a lot of bots from the mini competition - is there any way we can confirm that each of our code size stuff is working properly? I honestly don't know if I'm retiring legitimate minis from the competition or I'm clearing out bots that shouldn't be in the mini class, but each time I jump in I drop the number to 180-190 or so.

Also, if there's a great way to let you know that I'm going to submit another version of Wrekt so we can both restart our sims, that'd be great.

Btw, Ololobot is looking great!

    Gralth (talk)17:30, 27 August 2014

    Here is a small discussion a month ago about the codesize working wrong with MiniBots. And I don't think it is working right on my side. After every my upload the number of minis increases to around 240 and now in the minimelee I can see robots like Neuromancer and Shadow, but they definitely don't fit into mini size. Anyway, I have no idea how to fix it.

    About the new versions of robots, I think there is no need in restart, the local rumble updates the bots every 3(?) iterations. For example, I haven't restarted mine for some days and now it anyway plays battles with the latest version of your bot.

      Alex 2oo8 (talk)19:43, 27 August 2014

      Hmm - I'll probably archive what I've got on my end at some point this evening and find a way to get it to you. Then we can can at least identify what might be causing me to prune them and you to push them up.

      Awesome, I had no idea the bots would be updated every 3 iterations. I'll stop worrying about resets... thanks a bunch for that insight.

        Gralth (talk)19:56, 27 August 2014