x.x5 firepower bug

Jump to navigation Jump to search
Revision as of 27 September 2014 at 04:27.
The highlighted comment was edited in this revision. [diff]

x.x5 firepower bug

Long time ago I started to exploit the x.x5 firepower bug, but with limited success. I then tested all firepowers between 0.15 and 2.95 (step 0.1), and only a few of them really exploited the bug. The rest were recognized by the opponent after a few hits. Maybe it is depending on OS and Java-version, because my 'shortlist' turned out to be different than the preferred powers of some other bots. And looking at the 'progress' your version made, it seems to do just a very minor good while hurting your PL and survival.

    GrubbmGait (talk)21:33, 26 September 2014

    Right now I'm focused on APS and this exploit gives 0.3%. And I hope, that Emerald will become top bot, where this feature will be not so important to win or it will be easy to disable this feature based on hit rates. Also I want to show on Emerald's example influence of different features and tweaks on scores and I plan to write article with overview of features required for top bot and thrir's gain to effort rate.

      Jdev (talk)05:22, 27 September 2014