Bug report
From Talk:Neuromancer
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Revision as of 12 August 2017 at 14:01.
The highlighted comment was created in this revision.
The highlighted comment was created in this revision.
Neuromancer 5.1 seems to have a bug when Hide Enemy Names mode is enabled. It will stall in the middle of the battlefield some time after the second round.
Run a battle between Neuromancer and 9 TrackFires with Hide Enemy Names on, you'll see it.
Thanks! It seems that there was an bad == string comparison, which was safe when using the static names but caused problems with the dynamic names. It should be fixed in 5.2.
Skilgannon (talk)