Bullet Damage Calculation

Jump to navigation Jump to search
Revision as of 25 August 2017 at 08:18.
This is the thread's initial revision.

Bullet Damage Calculation

As I know bullet damage is equal to 4 * BULLET_POWER + 2 * max(0, BULLET_POWER - 1). Why is it 4 * BULLET_POWER here?

    Dsekercioglu (talk)09:18, 25 August 2017