Needed Amount To Kill

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Revision as of 28 August 2017 at 03:25.
The highlighted comment was created in this revision.

Needed Amount To Kill

As I see from your version history you don't calculate needed amount to kill the robot precisely. I use this code:

            double robotEnergy = a.getEnergy();
            double neededAmountToKill;
            if (battleInfo.energy <= 4) {
                neededAmountToKill = battleInfo.energy / 4;
            } else {
                neededAmountToKill = (battleInfo.energy + 2) / 6;
            }

This may help you to improve SimpleBot.

    Dsekercioglu (talk)20:32, 27 August 2017

    Thanks for your code! I don't calculate it precisely because 1. It may gain some energy after I fire, which is unpredictable. 2. Some bullet power is better than another, for example, 2.95 is better than 3.00 as it exploits bugs in BasicSurfer. Therefore my algorithm is doing this: If and only if my current bullet power is enough to kill him, I lower my bullet power to some "Good" power which is still enough to kill him ;) Yes doing so waste a lot of energy to overkill him, meanwhile, I won't risk hitting him and leave 0.03 energy only because he hit me one more time. Anyway, I should test BOTH algorithm to see the real effect ;)

      Xor (talk)03:43, 28 August 2017
       

      Oops, just reviewed my code. It will even try to use a higher bullet power (which is considered good) even if and only if the current power is enough to kill. This used to be a bug but now it is a feature, as it seems to improve the performance.

      Say if your bot has 0.05 energy, it will try to kill you with a bullet that deals 4.00 damage, which is ridiculously.

        Xor (talk)04:22, 28 August 2017
         

        But I think waste some energy when you have much more energy than your opponent to avoid risking not killing your opponent as soon as possible is better than save some energy while prolonging the battle.

          Xor (talk)04:25, 28 August 2017