Movement

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Revision as of 29 August 2017 at 17:45.
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Oculus's movement fails. I can't download any of the movement challenges(All of the links are broken or the site is closed). I don't know how to be sure that it is improved. Are there key bots to test against?

    Dsekercioglu (talk)11:20, 29 August 2017
    I found a proof that my movement is a failure. Here is a battle result against Raiko.
    dsekercioglu.OculusRaikoGun* 2437 (52%) 950 190 1151 147 0 0 19 16 0
    jam.mini.Raiko 0.43 2214 (48%) 800 160 1111 143 0 0 16 19 0
      Dsekercioglu (talk)11:54, 29 August 2017
       

      You can try to download them from archive.org even when they are broken ;) Hope the links are archived.

        Xor (talk)12:02, 29 August 2017
         

        Find the bot you think you're notably failing, enable some graphic debugging and watch some matches at different speeds. Go back to your code, wonder what the hell is going on. Repeat. That's how I fixed most of the bugs for my last release. Maybe It will work for you :P

          Rsalesc (talk)13:01, 29 August 2017

          I don't think that it is because of a bug. Every movement I make is really bad. My old bots were built on BasicGFSurfer so no bugs I think.

            Dsekercioglu (talk)18:45, 29 August 2017