1.10

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Revision as of 2 October 2017 at 20:02.
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Hey, congrats on the great update!

From what I understand from your version history message, what you did in this version is a simpler version of what I have been working on for a while now - the idea of gunheat waves in melee. I'll release tomorrow hopefully, but in the mean time some of the infrastructure I needed in order to get there enabled me to do some other things which are interesting - mostly around bullet power management.

And thanks for the competition, it is difficult to find motivation without strong opponents! In fact, thanks to all the robocoders who have been recently active, I was afraid that the robocode community had died! It is great seeing some new life in the rumble, especially with very strong bots!

    Skilgannon (talk)20:28, 2 October 2017

    Thanks! I haven't looked into the concept of gun heat waves that much yet, but it's interesting, especially in melee where it's a bigger challenge to detect enemy waves.

    What I changed in 1.10 is actually concerning the gun. Firestarter fires a virtual bullet wave each tick now. Apparently this speeds up learning and it increased the performance of the guess factor gun, even against surfers.

    I am curious about your new version! And I agree, I am happy to see so many people active, and I wonder where this activity suddenly comes from. Maybe AI and Deep Learning becoming popular in the media also sparked new interest in Robocode.

      Cb (talk)21:02, 2 October 2017