Performance Enhancing Bugs

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Revision as of 5 October 2017 at 01:33.
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Performance Enhancing Bugs

I just ran into a pretty strange one. The old prediction code I was using for my wave-intersections gave NaN hit points under certain conditions (reversing and turning a lot simultaneously). Fixing it raises my 1v1 score, but lowers my melee score a lot. The new method also also allows me to re-use my prediction paths, so I really want it because it means I might have a chance at multi-branch multi-wave surfing, but the score drop right now means that it isn't at all worth it. Crazy...

    Skilgannon (talk)16:41, 28 June 2013

    Figure out why it was raising your score and re-tune so that it has the same behavior for melee, but not for 1v1.

      Chase18:44, 28 June 2013
       

      Maybe it's because in melee there a lot more Play It Forward/Pattern matchers than in 1v1. And reversing/turning a lot functions as some kind of anti pattern-matching.

        MN (talk)16:26, 29 June 2013
         

        This old Performance Enhancing Bug just came back to bite me... I thought gunheat waves would fix it, but clearly not!

          Skilgannon (talk)19:47, 4 October 2017

          So is the bug fixed and re-tuned at that time? Or did u just leave it in, or branching on 1v1 and melee?

            Xor (talk)02:33, 5 October 2017