Varying NUMBATTLES of RoborumbleAtHome?

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Revision as of 8 October 2017 at 09:50.
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Varying NUMBATTLES of RoborumbleAtHome?

Recently, I noticed that more than half of the battles are dropped as queue is full — however, this won't happen even if I wait a few minutes. Seems that all the rumble clients are uploading battles periodically, and that upload is pretty concentrated — e.g. All four clients of mine upload ~200 battles within ~3 minutes, which makes the queue get full immediately. And If I take a look at literumble/statistics, I can see that there are 5 to 7 clients uploading within 2 minutes.

It generally takes a client about 15 min to finish 50 battles, but if we vary this to primes, the uploads will get evenly distributed, reducing the high concurrent which causes a lot of dropped battles.

    Xor (talk)02:38, 8 October 2017

    Reducing NUMBATTLES would probably help here too. It would also reduce the delay which is the main cause of duplicated pairings for new bots being entered. Maybe a NUMBATTLES of 20 in the main rumble would be good enough to solve the client component of this.

    However, I think one of the main causes of the full queue is the batch processing for Vote/NPP/KNNPBI, since the queue needs to paused while this is running. Because it is paused the projected processing time goes very high, and it stops accepting new uploads. I have an idea on how to tune this, it should help a bit.

      Skilgannon (talk)10:50, 8 October 2017