APM?

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Revision as of 7 November 2017 at 07:24.
The highlighted comment was edited in this revision. [diff]

Congratulations to the promising MC2K7 results! I also had a run and find pattern matchers really hurting me... like they used to be.

Anyway, did you tune your movement specially against PMs? I did so as well but never got some real improvement. (What I do is to come up with a new tree with attributes designed for pattern matchers, but it seems to have no effect ;() Or maybe I need some tuning in surfing algorithms instead, like adding some stop option or decel randomly like DrussGT does. Orbiting predicted enemy pos may help as well (although I never tried it), or that may be caused by the weakness of Fancy Wall stick...

    Xor (talk)06:58, 7 November 2017

    Thank you!

    I was tuning against AS and magically a firing wave flattener with time-since-decel and all that stuff, besides usual attributes, gave me a good result. Only thing a did different from my past attempts was to build *really* separate sets of trees. The flattener stats and the hit stats were on a single set of trees in the past. Now they are distributed over two sets, each one with a bunch of trees. Then I normalize the logged buffers (dividing by max) and weight them by something like 60%/40%. This helped me to give a proper weight to the flattener. Not sure, but I suppose you already do this.

    The hard thing now will be to keep this good results without being hurt against simpler bots. I hope it is just a matter of tweaking the movement enough so that the flattener threshold is not hit that often. And well, close-rangers, I can handle them separately in the future.

      Rsalesc (talk)08:19, 7 November 2017