Wave Danger
From Talk:LifeNext
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Revision as of 3 July 2018 at 06:01.
The highlighted comment was created in this revision.
The highlighted comment was created in this revision.
- I was testing my robot against LifeNext and when I opened the debug graphics something caught my attention:
- If I understood correctly, after some low danger LifeNext stops drawing circles that represent danger. However, in some cases the wave starts with one wide dangerous area and then it splits into two small dangerous areas.
- Is that the intended behavior?
Dsekercioglu (talk)
LifeNext was too old, I couldn't recall what's intended exactly. However, it's known that LifeNext has a lot of bugs ;) It even performs worse against Scalar in my test bed which has no knn at all. Anyway, thanks for reporting the bug, I will do some investigation later.
The wide/split dangerous area is just debug graphics limit — you can't paint too much due to robocode graphics performance. It's actually not really affecting anything.