micro/nano melee rumble

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Revision as of 27 April 2012 at 17:31.
This is the thread's initial revision.

micro/nano melee rumble

Man, you give me hard times :). I finally thought i have something new to conquer Capulet but it turned out you allready had the same idear. My last version (wallaby 1.9) did very well and i was quite excited about this, but then showed Mercutio as major threat up in the ranking table. And it turned out you have the same movement concept. The main idear was to combine the previous antigrav and the oscillation to something compact and still hold the close combat idear. I was hopeing to give you something exciting but well, you know it already.

One question would be how to decide if the bot is good enought for the competition. I test my new bots against 9 other bots from every part of the rumble (i mean 9x5 not only 9), with a couple of 1000 runs. After this i check some special cases (closecombat - smaller battlefield, and endgame- just the best 4 of each field part). If i win with a certain percentage i put it on the rumble. But unfortunatly is this kind of check not working very well. I'm always surprised how bad/good it worked out. So the question is, what would be a good benchmark check to deside if the bot is worth the rumble. I hope i can interest you in a little discussion.

btw. sorry for my bad english take care

    Wompi18:31, 27 April 2012