Bullet Shielding
From Talk:Basilisk
Jump to navigation
Jump to search
- Basilisk gets bullet shielded to death by Cold Breath, uCatcher and BulletCatcher in the micro rumble. You might want to add a really little amount of random factor so bullet shielders won't hit you consistently.
- You will gain free APS and I'll lose some =(
Dsekercioglu (talk)
I never ever put anti-shielding code into any of my bot. I just do everything “correctly” and shielders simply don’t work anymore.
- Aren't Bullet Shielders supposed to be working against any deterministic strategy? IIRC what I do is to fire with some kind of random deviation when WhiteFang gets shielded more than 50% of the time.
- Does doing correctly include not firing angles that do not hit? =)
Dsekercioglu (talk)
“correct” means shooting at the angle with statistically maximum hit rate, instead of the intuitive center.
Since it’s statistical, it suffers from rounding errors and is chaos so shielding is impossible.
- Does this mean you are including enemy bullets in your firing algorithm to eliminate angles?
- Removing the shielded bullets might actually be a smart idea in AS Targeting.
Dsekercioglu (talk)
Done! I added a random factor onto the gun if the bullet hit bullet event happens too often! Thanks for the idea, Basilisk 2.5 is now in #22 :)
- For a second I thought it was roborumble =)
- Congrats on 22th place, maybe I'll do a mini bot just for competition.
- Oh and BTW if you have code size issues have that random factor on all the time. You should statistically have the same hit rate and you will have more place for future plans.
Dsekercioglu (talk)