Stop and Go

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Revision as of 8 April 2019 at 10:10.
The highlighted comment was edited in this revision. [diff]

Stop and Go

Hi, I was comparing my robot to Cotillion and EpeeistMicro, and I noticed that my robot gets consistently worse scores against head on and linear targeting bots then the other stop and go bots do. Basilisk gets around 75 - 90% on the simple targeters, while Cotillion and EpeeistMicro get around 90 - 95%. I use Cotillion's formula for the stop and go movement calculation, so I don't know what it is about my robot's stop and go that makes it worse than the others. Could someone take a look at my code and tell me what makes it worse than the other stop and go robots? Thanks!

    Slugzilla (talk)01:35, 8 April 2019

    I posted the code on Basilisk's page so if you want to take a look you don't have to download and extract my robot. Thanks again!

      Slugzilla (talk)01:41, 8 April 2019
       

      I haven't looked at the code, but my guess is your distancing is trying to get away too quickly/steeply, so you sometimes aren't moving a big enough angle laterally to get out of the way, especially with smaller bullet powers.

      The other thing might be that you have false bullet detections.

        Skilgannon (talk)10:47, 8 April 2019