Relationship between TCRM and hitrate

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Revision as of 9 July 2019 at 04:20.
The highlighted comment was created in this revision.

Relationship between TCRM and hitrate

According to my stats, a tcrm battle on average contains 1194.5213333333336 shots, ignoring 1.0 bullets, and given the hitrate as x, you get tcrm score = 1194.5213333333336 * 16 / 35 * x = 546.0668952380953x

for 100 tcrm score, the expected hitrate is 0.18312774656738373 and for 0.001 improvement in hitrate, you get 0.001 * 546.0668952380953 = 0.5460668952380954 improvement in tcrm score.

If the relationship is mostly linear, then you can just expect that, 0.55 diff in tcrm indicates only 0.001 in hitrate.

Question: is that worth it to work on tcrm scores so hard for only 0.001 hitrate?

    Xor (talk)01:15, 9 July 2019

    At first glance I would say no.

    And doing some calculations, if the average points scored in a 35 round battle is ~5,000, and the average amount of bullets fired by you in a match is ~2,000, a gain of 0.001 in hitrate would mean that you hit 0.001 * 2,000 = 2 extra bullets per match.

    The bullet damage done would go up to 20, assuming you are firing at a firepower of 2.

    So if the prior score was 2500 / 5000 = 50%, a 0.001 hitrate gain would mean your score would go up to 2520 / 5020 = 50.4%.

    But I took a lot of assumptions with my math and it's probably not super accurate.

      Slugzilla (talk)05:20, 9 July 2019