Relationship between TCRM and hitrate

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Revision as of 9 July 2019 at 10:44.
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Relationship between TCRM and hitrate

According to my stats, a tcrm battle on average contains 1194.5213333333336 shots, ignoring 1.0 bullets, and given the hitrate as x, you get tcrm score = 1194.5213333333336 * 16 / 35 * x = 546.0668952380953x

for 100 tcrm score, the expected hitrate is 0.18312774656738373 and for 0.001 improvement in hitrate, you get 0.001 * 546.0668952380953 = 0.5460668952380954 improvement in tcrm score.

If the relationship is mostly linear, then you can just expect that, 0.55 diff in tcrm indicates only 0.001 in hitrate.

Question: is that worth it to work on tcrm scores so hard for only 0.001 hitrate?

    Xor (talk)01:15, 9 July 2019

    At first glance I would say no.

    And doing some calculations, if the average points scored in a 35 round battle is ~5,000, and the average amount of bullets fired by you in a match is ~2,000, a gain of 0.001 in hitrate would mean that you hit 0.001 * 2,000 = 2 extra bullets per match.

    The bullet damage done would go up to 20, assuming you are firing at a firepower of 2.

    So if the prior score was 2500 / 5000 = 50%, a 0.001 hitrate gain would mean your score would go up to 2520 / 5020 = 50.4%.

    But I took a lot of assumptions with my math and it's probably not super accurate.

      Slugzilla (talk)05:20, 9 July 2019

      And from practical perspective, my answer is no again I have different guns with different tcrm score, however the best gun in tcrm generally performs even worse in rumble

      The difference in tcrm score of those guns are ~0.5, sounds quite a lot, however after calc I know it’s only 0.001 However the best gun in rumble could score ~1.0 more APS than the worst (which, ironicall, is the best gun in tcrm score) So I think it isn’t wise to improve tcrm score any more once the result is already among the best.

      Maybe for gun challenges, we should create something more relevant to rumble score then

        Xor (talk)11:44, 9 July 2019