Future Gunheat Waves & active bullet shadowing

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Revision as of 18 January 2024 at 07:49.
This is the thread's initial revision.

Future Gunheat Waves & active bullet shadowing

Awesome that you got these working. I tried for a long time, hoping to get some emergent behaviors like StopNGo against linear targeting without having to program it explicitly. It never worked out the way I wanted unfortunately.

For the active bullet shadowing, I guess you have some total score algorithm that you're trying to optimise when you choose how much to sacrifice a targeting % compared to a dodging %? Is it normalised in any way on an 'unbiased' surfing stats system accuracy eg. via bullet hits? Doesn't that screw up the 'unbiased' stats collection if your algorithm is using the surfing stats to affect bullet hits?

    Skilgannon (talk)08:49, 18 January 2024