Micro sized mirage gun

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Revision as of 29 April 2024 at 14:23.
This is the thread's initial revision.

Micro sized mirage gun

Great work! I'm very curious how it would do when combined with nano-sized melee movement. In case it helps (and you haven't already done it) you could reduce the code size by

  • Removing the gameTime > 1 check.
  • Use a constant state instead of makeState(...) when the opponent wasn't scanned for consecutive ticks.
  • Instead of replacing a random table entry, just keep replacing the last one when the table is full.
  • Don't add the weight/5 addition to the midpoint aim bin.

I imagine these changes would only slightly degrade performance while saving a decent amount of code size, but I kept them in Mirage because I had the space.

    --Kev (talk)16:23, 29 April 2024