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  • ...ry to the template then had it use that category and trace the link to the bots page and look for its jar. However thats a lot of extra skipping around, an : A couple issues with that, though not show-stopping issues: one, we have bots in the rumble with no bot pages. (Vanessa, for instance.) Two, you don't al
    27 KB (4,457 words) - 04:31, 19 July 2011
  • ...om the TwinDuel down to nano's? As for wasting your time, you don't have a team or a micro yet, and also codesize restricted melee is open for your (or any ...nt version on [[Splinter]] down to 249 bytes exactly). Good luck with your bots; they are showing great promise. -- [[Kev]]
    4 KB (709 words) - 19:08, 4 September 2011
  • ...that do this, since the only obstacles in most Robocode battles are other bots, which pose other concerns than just pathing around them. :-) --[[User:Void I am currently using min risk for my team in VirtualCombat but what I have noticed is that they tend to have a hard t
    7 KB (1,245 words) - 06:22, 8 May 2013
  • In my second attempt at making a team robot, I had a serializable structure that had some doubles in it, but when Sending serializable structures (with doubles) worked in my last 5 team attempts :) --[[User:Krabb|Krabb]]
    8 KB (1,175 words) - 10:34, 1 July 2010
  • ...Gravity Movement|Anti-Gravity]] position. No idea about 1on1 code version. Team strategy should be completely broken too. ...all><small>(2008-09-01)</small></small></small> '''v3.83 released:''' Some team strategy changes, trying to avoid friendly fire. Lots of 1on1 movement chan
    16 KB (2,460 words) - 15:42, 18 November 2009
  • ...2 I found a glitch in my wave timing and the energy management of the test bots. I'll update them shortly. -- Martin The three test bots have been updated with more precise inbound wave tracking, including the ad
    12 KB (2,007 words) - 22:54, 1 January 2015
  • ...Tron]] 2.02, 5th: HawkOnFire 0.1. At least in a field full of strong melee bots, GlowBlowMelee is stronger than [[Tron]], and HawkOnFire is still amazingly ...sts. the bad thing for DT is that there are so many easy-to-hit-for-pm-gun-bots in the melee rumble =). BTW, Your gun is really incredible... I hope that I
    23 KB (3,388 words) - 05:51, 8 October 2009
  • ...a commitment, I'd just like to get a feel for things. I plan to enter one team for sure, and possibly a second just for kicks, although I'm 99% sure one o *I'll try to have an AdvancedRobot team ready for Thursday, but I can't guarantee anything for sure. --[[wcsv]]
    41 KB (7,287 words) - 05:52, 8 October 2009
  • ...n out of memory problem with 512MB was when some particularly memory-heavy team (can't remember which one) was going. Personally I'd support defaulting to ...ank you! (or even better someone start a new repository and put the zipped bots there...) --[[User:Starrynte|Starrynte]]
    32 KB (5,194 words) - 21:37, 15 August 2017
  • ...onnect [[Komarious]]' gun to the decent [[RandomMovement]] from a TwinDuel team I was tinkering with. Now that I see it so far behind in the rankings, I al ...== 1950+ rating". Then I did that and was still 100 points behind the top bots. It turns out that while less CodeSize might mean less features in an indiv
    5 KB (835 words) - 05:51, 8 October 2009
  • ...t, the only thing I could do is to copy sample.Wall, rename it, and make a team of it! After 3 days, I got bored and returned to PHP programming. Sometime == Bots ==
    11 KB (1,730 words) - 12:27, 4 July 2011
  • ...I've never trusted how Robocode notifies bots of skipped turns anyway. My bots track two things: the number of skipped turn events received, plus the diff :: The way the clients work bots end up getting cached for up to 2 hours so there's not much I can easily do
    14 KB (2,327 words) - 18:49, 12 November 2011
  • ...s before leaving the house this morning. I look forward to seeing your new team in action next week! -- [[Voidious]] ...he new versions. I am ready and willing to update it if/when someone has a team that works in the current version but not in 1.1.3, so that's not really th
    30 KB (4,957 words) - 23:46, 4 April 2011
  • [[Fnl]], what I think you are trying to do is prevent bots from reversing back to their original position if setAhead(0) is called? Yo ...3) Since it extends AdvancedRobot and not TeamRobot, you can't use it in a team robot. --[[User:Rednaxela|Rednaxela]] 22:53, 8 August 2009 (UTC)
    30 KB (3,858 words) - 10:37, 1 July 2010
  • This is a class I've been basing all of my recent non-codesize-restricted bots off of. System.out.println("Error during sending team message!");
    12 KB (1,193 words) - 10:37, 1 July 2010
  • ...than a replacement. It would be a shame disregarding the hundreds of good bots already made. Also, the simplicity of the current robocode has a precision ...imagine that Robocode 1 will thrive for a while, so I don't really see the bots as being "lost" with the coming of Robocode 2 or anything. -- [[User:Voidio
    30 KB (5,284 words) - 09:48, 22 May 2009
  • I spent much of yesterday tinkering with my first team, and got it to a very basic functional state. What a pain in the neck! That * I use nothing :o Almost all my bots are using only one sourcefile. (and I also use [[User:Kawigi|Kawigi]]'s bui
    14 KB (2,574 words) - 21:35, 9 September 2011
  • ...rating (so far), but it seems to be particularly crushing some of the top bots in the rumble. It could just be because the Main Gun is worse, so the AntiS ...(and only mine) is that gun v1.045 does slightly better against the lesser bots and slightly worse against the better ones (maybe only a few promille on av
    34 KB (5,823 words) - 06:51, 6 February 2011
  • ...hadow, Tron and Aleph. But it used to win them in battle full of top melee bots! &raquo; <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | ...DC which used to be in 12th, but are also causing shifts in ranking of old bots so they're now above RougeDC... damn... I really got to get my new stuff ou
    28 KB (4,659 words) - 05:41, 14 February 2011
  • # Basics of team robots ...opics somewhere, like Twin Duel, large battle fields, Droids, "perceptual" bots. But of course that seems like a low priority.
    15 KB (2,446 words) - 23:16, 1 August 2011

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