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  • ** Re-enabled data saving. ** Data saving in gun is disabled. (This was a mistake, but I'll let it go and change it f
    41 KB (6,118 words) - 20:53, 20 May 2009
  • ...ng is saved between matches. (You tried fit GuessFactor Targeting and data saving in a MicroBot? =).
    3 KB (362 words) - 04:38, 18 August 2017
  • * [[Waves]], to collect the data. * [[Visit Count Stats]], accumulating data into simple int arrays.
    9 KB (1,055 words) - 18:34, 18 August 2017
  • ...ed some new targeting idea here, I'm happy with the movement for now. Data saving between battles postponed again.
    3 KB (405 words) - 22:27, 7 September 2017
  • ...Segment|Selecting Best Segment]] - [[/Smoothing|Smoothing and Decay]] - [[Saving]] When gathering data for a statistical operation, you will segment on one or more of these varia
    6 KB (758 words) - 11:23, 23 April 2024
  • ...ounds. Then you can simply design everything without worrying about saving data.
    4 KB (556 words) - 20:18, 12 August 2017
  • ...nd decoupled delta heading and velocity to decrease learning time. No data saving between games. No PMC specific optimisations.
    3 KB (398 words) - 19:48, 18 October 2009
  • * Saving stats That's beside the point Nat. A segment with 2 data points will always be a crappy segment no matter how you spin it. --[[User:
    6 KB (931 words) - 05:02, 4 March 2011
  • For data saving you might want to look at how CassiusClay chooses to do it to save space. Y ...ry encode data to save in the file name. But that was when I was into data saving more than I am today. Now I am more of a convict to [[User:ABC|ABC]]'s scho
    34 KB (5,823 words) - 06:51, 6 February 2011
  • ...I'll find room for them again sometime, but I had to make room for saving data, and colors and one other thing in the movement just sort of had to go.
    8 KB (1,283 words) - 22:34, 14 May 2009
  • ...tuation where the only way to compete is to use the interpreter. Preloaded data (like LittleBlackBook) also seems unfair to me, actually, but at least you ...years ago there was a vote on this and virtually everyone agreed that save data was okay, so LBB is in the clear in my view.
    11 KB (1,859 words) - 20:05, 3 January 2010
  • ...ate Point2Ds and pointing the gun at them, and Painting methods and saving data.
    4 KB (639 words) - 22:39, 14 June 2011
  • .... If we only save the data from the actual super nodes we might shrink the data size greatly. And this might also make the dynamic segmentation unecessary? ...is needed per se, but at least it would be interesting :-) without DS the data files could probably be smaller.
    28 KB (4,924 words) - 05:52, 8 October 2009
  • Between Matches: main GF gun data Wow, adding data saving between matches bumped Squirrel up over 50 places in the rumble! I didn't
    13 KB (2,032 words) - 11:21, 2 October 2017
  • ...elongs to Aleph too. The energy-management is bad too, let's see if the PM-data can help me to chose a good firepower... -- [[rozu]] ...n is that it will get the same rating as version 0.31 :). I refused to use data files (at least for this version) so I'll have to give up some points again
    18 KB (3,152 words) - 05:39, 8 October 2009
  • ...ver time, but now there is no special advantage given to a bot which saves data between battles.
    7 KB (1,222 words) - 21:12, 26 August 2011
  • ...uff. It seems to work better without it. This also saves a few bytes in my data directory. Still a top-10 bot in ER! Saving data pays much more in ER than it does in RoboRumble@Home
    7 KB (1,013 words) - 10:58, 3 October 2009
  • == When to update data to paint...? == ...t if necessary. If I use these methods in the onPaint() handler, then the data will be recalculated within the onPaint() handler, and be up-to-date when i
    13 KB (2,176 words) - 07:38, 10 June 2009
  • ** small fixes in my own robot data in wave stuff ** Disabled data saving
    13 KB (2,005 words) - 06:29, 11 August 2009
  • ...placing those four calls with wave.distanceToPoint(someOtherPoint) ends up saving 3 bytes; you are getting rid of 4 references to sourceLocation in your code ...that are not final), you pay one extra byte, so if you aren't saving *any* data between battles, initialize your variables in the run method or in your con
    12 KB (1,682 words) - 21:35, 6 January 2011

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