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  • ...be a superset of the two. For an import I would just pull in all of ABC's data (plus the Elo rankings, it would be nice not to have to recalculate those) ...the two systems relatively in sync. Duplicate checker or not, if all that data gets imported and we want to import some updates later on, it might crush t
    12 KB (1,993 words) - 09:40, 22 May 2009
  • ...rnBot to come back I could gather more points. other improvements are file saving, to get better results the first rounds, also important might be that I adj ...e and there, a bugfix or two, a speed-optimization, and I ditched the data-saving feature:
    20 KB (3,091 words) - 16:54, 16 October 2009
  • ...dea. In a way, this is similar to how a lot of wave surfers organize their data for movement (I know [[WaveSerpent]], [[CassiusClay]], and [[Dookious]] do I so wanna try this now, darn me and not saving Eclipse's installer. Seraphim surfs like this, though its base code is dama
    6 KB (1,088 words) - 21:28, 28 August 2017
  • ...ach opponent between rounds, nothing between matches. I tried to add data saving and loading, but it was too big, so I used the space I had elsewhere.
    7 KB (1,117 words) - 04:40, 18 August 2017
  • ...ng tool to go with it in a few days time (it'll probably use the Flood 1.4 data format though... lazy. :p ) -- [[Jamougha]] It seems the grapher isn't receiving any data. The data is definitely there, because it get's displayed sometimes, and the only stu
    15 KB (2,715 words) - 23:06, 4 April 2011
  • ...conclusions just yet. I also just realized that ''both'' PW and DM do data saving... I'm actually not sure if that might throw off results or not (hopefully IIRC Raiko also saves data, so having 1000 battles in 1.6.1.4 vs. only 500 in Alpha9 would naturally f
    27 KB (4,410 words) - 15:27, 11 September 2009
  • ...]´s similar idea (credits to him). Special saving (more precise & smaller, saving only allHits) for [[HOT]]s.<br> 2.21 back, i must be missing something... faster reading data; compatible with JRE 1.3.1.<br>
    29 KB (3,966 words) - 10:31, 1 July 2010
  • Probably not what it means in graphics. =) [[Bee]] collects data into several stat buffers with different segmentations. These buffers are t ...re in the first one or two rounds. I came across it when implementing data saving/loading for BeeWT. It's about this function:
    18 KB (2,778 words) - 05:50, 8 October 2009
  • That got to 148, but i've added data saving now, so hopefully it will go up more. -- [[User:Tango|Tango]]
    7 KB (1,356 words) - 05:52, 8 October 2009
  • ...and something else for things like [[Selecting Fire Power]], [[Saving Gun Data]], [[Anti-Surfer Targeting]]. Then a page called "Targeting" like you descr ...nted as either one, like [[Anti-Surfer Targeting]] involving fast-decaying data. I think I'd like to just collapse all the subcategories, leaving just [[:C
    12 KB (1,851 words) - 18:46, 3 September 2011
  • ...7, 21.93. This is unacceptable variance. There is nothing in Ascendant's data directory, so I don't really know how to explain it. -- [[Simonton]] ...ing against CC, but that takes too long. However ... it's probably saving data, isn't it. That's bad. Running against Thorn right now for fast battles,
    12 KB (2,008 words) - 16:34, 13 July 2009
  • ...I'm guessing it would have made a huge difference, because LT/CT only use data at the time of fire. Just wondering, are you using a rollingAverage for you ...velocity, and weight it lower. And just to check, you are normalizing your data for each attribute to values between 0 and 1, not -1 and 1, right? Absolute
    15 KB (2,661 words) - 05:57, 8 October 2009
  • Added the score for [[Dookious]] 1.09 (with gun data saving off) over 30 seasons. -- [[Voidious]]
    8 KB (1,336 words) - 22:58, 25 January 2011
  • ...earwall' (2), ignoring the segmentation if there is not enough accumulated data. I would expect a score of about 70 in your situation. Do you evaluate whic ...ardly rolls the data at all, while the companion gun just replaces the the data in the bins as it arrives, thus rolling extremely fast if you like.) But if
    43 KB (7,787 words) - 09:48, 22 May 2009
  • ...on. The weighting all happens at data gathering time. Then when I read the data out, in smoothedVisits(), I simply add them together.</nowiki> ...tle advantage to CC, but SS always gets 1 or 2 pts given more time - saved data... -- [[User:Axe|Axe]]
    29 KB (4,972 words) - 08:07, 8 October 2009
  • ...o always seems to perform best when I turn it off and just use the minimum data comparisons. I think it just needs tweaking, because it should be so much m ...gun is set up so that I can tweak all sorts of parameters for the value of data, as well as the value of the individual axis (for example, segmentation on
    27 KB (4,777 words) - 04:14, 14 August 2009
  • .... In the XanderCat hybrid approach, it behaves more like VCS, in that the data is logged into a factor array, and that array is surfed in the GoTo style. '''Saving Data Between Battles?'''
    50 KB (7,463 words) - 01:32, 9 April 2017
  • ...ng loop, in fact, I don't even think it happens that often in most cases. Saving the last point is for later use in the risk function (if I did this update ...ee MeleeBullet.java). Then I make a new wave from the current segment and data.
    12 KB (2,139 words) - 22:04, 9 August 2017
  • Thanks for saving that for me. I like to see what ground I've touched. =) 2063 now with 296 b ...s parameter to worry about! CC will now try to outrank RaikoMX without any data on disk. -- [[User:PEZ|PEZ]]
    25 KB (4,463 words) - 05:50, 8 October 2009
  • Data is from ScruchiPu ploted using RobocodeGLV014. The green dots are the predi Yes, the results are for the first 50 matches (no data stored previously). It takes no more than 10 round to have a good aiming ag
    32 KB (5,698 words) - 05:51, 8 October 2009

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