Talk:Coriantumr/CoriantumrWithDMMGun
From old wiki
The results are in!
9 | kawigi.mini.Coriantumr 1.0 | 1656.81 | 5869 | 20-2-2004:6:37 |
10 | wiki.CoriantumrWithDMMGun 1.02 | 1653.88 | 126 | 20-2-2004:7:58 |
You paying attention folks? All those virtual bullets and segmentation and whatnot only raise its score by *3 points*. In other words, it's all in the movement. Congrats to kawigi on a very strong melee movement! --David Alves
Were did you get there ratings from? In the RR@H Coriantumr has 1768 ???? Anyway, I can't agree: Aspid, MicroAspid, ScruchiPu, AspidReloaded, LauLectrik and TheBrainPi share the same movement (I just copy-paste from one to the other because I don't like to develop movements). But the is a difference of more than 50 points between them. -- Albert
This is melee. --David Alves
To qualify this, in order to survive well in melee, it also matters if you can hit stuff that's close to you. DMM's random lead stuff is good enough at that to be better than Shiz (at least so far, and I suspect it will remain like that mostly) in that respect, even though it might not be as good in one-on-one as regular head-on targeting (against a lot of bots, anyways). -- Kawigi
Gap is 10 points now, still quite small. --David Alves
9 | kawigi.mini.Coriantumr 1.0 | 1651.29 | 6301 | 20-2-2004:20:35 |
10 | rz.HawkOnFire 0.1 | 1651.09 | 16763 | 20-2-2004:21:32 |
11 | kvk.HebusLeTroll 0.3 | 1650.24 | 5488 | 20-2-2004:20:9 |
12 | davidalves.net.DuelistMiniMelee 1.2 | 1646.31 | 14570 | 20-2-2004:21:22 |
13 | tzu.TheArtOfWar 1.2 | 1644.92 | 14223 | 20-2-2004:21:33 |
14 | wiki.CoriantumrWithDMMGun 1.02 | 1641.22 | 1098 | 20-2-2004:21:22 |