Talk:Twin Duel/Strategy Guide
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From old wiki
If you want to clarify or add anything guys, feel free to chop and change! Kawigi's MeleeStrategy inspired me to write this, BTW. Credit where it's due =). -- Skilgannon
Nicely done! Still reading, but so far it all looks really good. One thing about the sharing radar, where each bot scans one enemy - I have fit this into a TwinDuel team and in fact, I think I could even fit it into the current LuminariousDuo. But, to my surprise, I didn't find it performing any better than my current radar, and it is about 100 bytes bigger. So I would say: feasible = definitely; worth the size = haven't found it to be yet. -- Voidious
Indeed very nice! The sharing radar is used by my team (which already is mentioned twice). The only problem with it next to the 'one-tick-off' is that in 1v2 situations you have nothing to share and loose 'connection' with the other enemy. About attacking the leader or the non-leader, I found out that there are noticable shifts in performance against some teams (and a lot more bulletdamage inflicted) but that the overall outcome (for me) is almost the same. -- GrubbmGait
Ok, I'll add in the 1-off problem. But seriously, you guys have way more experience with this than me, what I've written is just a rough guidline. I hadn't even considered the 1-off problem. The only experience I have is with NightAndDay, which is a fledgling team, and uses MimimumRiskMovement and GuessFactorTargeting. So everything else is pure speculation on my part =). Most of it is from watching games against GrauwuarG, which I had serious problems with =). But GrubbmGait, I think it would be much stronger if you used a 'reverse chance' style flattener instead of a double oscillator. The reason is that the oscillator only works at one distance, so the other bots can hit you quite easily when you are far away. Your cornering strategy is still what gets you all your kills against me =) -- Skilgannon
- I know, the strategy is the strong point and the movement the weak point. It still basically is the movement I made 3 years ago and is used in GrubbmGrb, Gruwel and Grinnik. Maybe I should use a (more mainstream) Raiko style flat movement. Lets wait for the next TwinDuel results. -- GrubbmGait