Talk:Virtual Guns
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Virtual Bullets
Are you sure we should have Virtual Bullets redirect here? It is not mandatory for a virtual guns system to use virtual bullets - for example, in an upcoming version of Horizon, I plan on implementing a virtual guns system that treats the success rate of a gun as the rolling average of 1 - (abs(predictedGuessFactor - actualGuessFactor) / 2)
. Obviously, this system will use waves, not virtual bullets. Furthermore, some early GF-like guns used virtual bullets instead of waves for enemy position logging. There are obvious bot design applications where one system does not overlap with the other. --AaronR
20:57, 29 November 2007 (UTC)