Griezel/Version History
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Revision as of 21:34, 24 October 2009 by GrubbmGait (talk | contribs) (0.6.3 stats, next step is unclear)
- Griezel Sub-pages:
- Griezel - Version History
0.6.3 - 20091019 MeleeRumble ‒ APS: 63.9% (17th), PL: 264-16 (14th), Survival: 85.94%
- revert to 0.4. (remove all fancy risk-stuff) Use bulletpower enhancement of 0.5.1
- Now I am changing things without any clue anymore
0.6.2 - 20091014 MeleeRumble ‒ APS: 64.19% (15th), PL: 261-19 (21st), Survival: 85.84%
- Add back risk at corners and center, no extra risk for current target.
0.6.1 - 20091013 MeleeRumble ‒ APS: 64.31% (14th), PL: 264-16 (16th), Survival: 86.77%
- Higher award for being not the closest.
0.6 - 20091011 MeleeRumble ‒ APS: 64.27% (14th), PL: 262-18 (16th), Survival: 86.37%
- Try not to be the closest bot to anyone, especially the dangerous one.
- Comment: looks like the only improvement since 0.4 that works is: higher bulletpower at close-to-medium range
0.5.4 - 20091005 MeleeRumble ‒ APS: 64.01% (16th), PL: 267-16 (14th), Survival: 85.37%
- No risk at corners, some risk in centerfield
- Comment: now the corner/center risk is complete foggy . . .
0.5.3 - 20091004
- Rank : 16 -- APS 64.21 Survival 86.50
- Add back some risk at corners
- Comment: where to put what risk becomes a bit blurry
0.5.2 - 20091002 MeleeRumble ‒ APS: 64.36% (13th), PL: 265-15 (14th), Survival: 86.28%
- Rank : 13 -- APS 64.52 Survival 86.63
- No risk at all for centerfield and corners
- Comment: performs at par without one of the keyfactors of Minumum Risk movement
0.5.1 - 20091001
- Rank : 13 -- APS 64.49 Survival 86.49
- Don't be affraid of the centerfield
- fire with more power at close-to-medium range
- Comment: closing the gap to #10, the max reachable for this bot
0.5 - 20090930
- Rank : 17 -- APS 63.94 Survival 86.44
- Take into account good enemies (hit me a lot) and weak enemies (I hit them a lot) in riskcalculation
- Comment: surprisingly hardly any difference, only better PL
GriezelHawk 1.0 - 20090830
- Rank : 11 -- APS 64.63 Survival 85.98
- One-time experiment with the movement of HawkOnFire
- Comment: movement only .6 points behind HawkOnFire, improvement should not be that hard.
- Comment: with CT-gun (and survivalistic energymanagement) top 10 still possible
0.4 - 20060526
- Rank :14 -- APS 64.00 Survival 86.81 (down to 17)
- Rank (old) :10 -- Rating 1698
- Gun does shoot less into walls
- fixed occasionally lost lock
- only switch to new movepoint if it is significantly better (instead of just better)
- Comment: still holding, despite increased competition
0.3 - 20060119:
- Rank : 10 -- Rating: 1698 (down to 14 - 1689)
- Added Team-support, take distance and perpendicularity as key risksfactors
- Comment: expected rank 20, got up to rank 10! I am curious if it can hold this place
0.2 - 20051224
- Rank : 29 -- Rating: 1663
- Some minor imporvements outside risk-function
- Comment: minor improvements give minor result
0.1 - 20051219
- Rank : 40 -- Rating: 1658
- Framework of Gruwel with a simple distance-driven minimumrisk movement
- Comment: a bit less than expected, that risk-function really needs some more work
mini.Griezel 0.2 - 20090902
- Mega rank :19 -- APS 63.79 Survival 86.55
- Mini rank : 2 -- APS 66.65 Survival 92.36
- Shoot less into walls
- only swith to new movepoint if it is significantly better
0.1 - 20060410
- Mega rank :21 -- APS 62.83 Survival 84.64
- Mini rank : 4 -- APS 65.58 Survival 90.39
- Griezel v0.3 without teamsupport and with simplified targetselection