Griezel/Version History

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GriezelVersion History

0.6.3 - 20091019 MeleeRumble ‒ APS: 63.9% (17th), PL: 264-16 (14th), Survival: 85.94%

  • revert to 0.4. (remove all fancy risk-stuff) Use bulletpower enhancement of 0.5.1
  • Now I am changing things without any clue anymore

0.6.2 - 20091014 MeleeRumble ‒ APS: 64.19% (15th), PL: 261-19 (21st), Survival: 85.84%

  • Add back risk at corners and center, no extra risk for current target.

0.6.1 - 20091013 MeleeRumble ‒ APS: 64.31% (14th), PL: 264-16 (16th), Survival: 86.77%

  • Higher award for being not the closest.

0.6 - 20091011 MeleeRumble ‒ APS: 64.27% (14th), PL: 262-18 (16th), Survival: 86.37%

  • Try not to be the closest bot to anyone, especially the dangerous one.
    • Comment: looks like the only improvement since 0.4 that works is: higher bulletpower at close-to-medium range

0.5.4 - 20091005 MeleeRumble ‒ APS: 64.01% (16th), PL: 267-16 (14th), Survival: 85.37%

  • No risk at corners, some risk in centerfield
    • Comment: now the corner/center risk is complete foggy . . .

0.5.3 - 20091004

  • Rank : 16 -- APS 64.21 Survival 86.50
  • Add back some risk at corners
    • Comment: where to put what risk becomes a bit blurry

0.5.2 - 20091002 MeleeRumble ‒ APS: 64.36% (13th), PL: 265-15 (14th), Survival: 86.28%

  • Rank : 13 -- APS 64.52 Survival 86.63
  • No risk at all for centerfield and corners
    • Comment: performs at par without one of the keyfactors of Minumum Risk movement

0.5.1 - 20091001

  • Rank : 13 -- APS 64.49 Survival 86.49
  • Don't be affraid of the centerfield
  • fire with more power at close-to-medium range
    • Comment: closing the gap to #10, the max reachable for this bot

0.5 - 20090930

  • Rank : 17 -- APS 63.94 Survival 86.44
  • Take into account good enemies (hit me a lot) and weak enemies (I hit them a lot) in riskcalculation
    • Comment: surprisingly hardly any difference, only better PL

GriezelHawk 1.0 - 20090830

  • Rank : 11 -- APS 64.63 Survival 85.98
  • One-time experiment with the movement of HawkOnFire
    • Comment: movement only .6 points behind HawkOnFire, improvement should not be that hard.
    • Comment: with CT-gun (and survivalistic energymanagement) top 10 still possible

0.4 - 20060526

  • Rank :14 -- APS 64.00 Survival 86.81 (down to 17)
  • Rank (old) :10 -- Rating 1698
  • Gun does shoot less into walls
  • fixed occasionally lost lock
  • only switch to new movepoint if it is significantly better (instead of just better)
    • Comment: still holding, despite increased competition

0.3 - 20060119:

  • Rank : 10 -- Rating: 1698 (down to 14 - 1689)
  • Added Team-support, take distance and perpendicularity as key risksfactors
    • Comment: expected rank 20, got up to rank 10! I am curious if it can hold this place

0.2 - 20051224

  • Rank : 29 -- Rating: 1663
  • Some minor imporvements outside risk-function
    • Comment: minor improvements give minor result

0.1 - 20051219

  • Rank : 40 -- Rating: 1658
  • Framework of Gruwel with a simple distance-driven minimumrisk movement
    • Comment: a bit less than expected, that risk-function really needs some more work

mini.Griezel 0.2 - 20090902

  • Mega rank :19 -- APS 63.79 Survival 86.55
  • Mini rank : 2 -- APS 66.65 Survival 92.36
  • Shoot less into walls
  • only swith to new movepoint if it is significantly better

0.1 - 20060410

  • Mega rank :21 -- APS 62.83 Survival 84.64
  • Mini rank : 4 -- APS 65.58 Survival 90.39
  • Griezel v0.3 without teamsupport and with simplified targetselection