Glacier/Version History
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- Glacier Sub-pages:
- Glacier - Version History - Hypothermia - GlacialHawk
- 0.2.4 - 25/10/2009
- Rating Pending
- Revert to 0.2.2, and then make PIF wall boundary checking more lenient like 0.2.3
- 0.2.3 - 25/10/2009
- MeleeRumble ‒ APS: 69.17% (4th), PL: 278-3 (4th), Survival: 90.07%
- Re-release of 0.2 to check melee score drift
- 0.2.2 - 24/10/2009
- MeleeRumble ‒ APS: 68.88% (4th), PL: 277-3 (4th), Survival: 89.64%
- Revert radar changes of 0.2.1
- 0.2.1 - 16/10/2009
- MeleeRumble ‒ APS: 68.28% (4th), PL: 278-3 (4th), Survival: 89.06%
- Use 'turn towards center' for initial radar direction
- Use 'shadow' style Play-If-forward for now
- Pure BFT approach appears to be notably faster in my tests, but my implementation is locking up from time to time. Not sure it's worth the effort.
- 0.2 - 26/9/2009
- MeleeRumble ‒ APS: 69.21% (4th), PL: 277-3 (4th), Survival: 90.31%
- Quick hack to dodge linear targeting in addition too.
- 0.1 - 25/9/2009
- Melee APS diffs:
- MeleeRumble ‒ APS: 68.95% (4th), PL: 279-4 (4th), Survival: 89.64%
- Uses GlacialHawk 1.10 targeting.
- Uses old movement HOT-dodging movement developed just prior to begining the GlacialHawk experiments.