ExclusionNano
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ExclusionNano | |
Author(s) | Chase |
Extends | AdvancedRobot |
Targeting | Linear Targeting |
Movement | Stop And Go |
Released | September 23, 2010 |
Current Version | 1.1 |
Download |
Background Information
ExclusionNano is a version of a beginner bot I wrote in time with Icehawk. I made it nano, and with a number of codesize hacks, and some perseverance made it almost complete.
Strategy
- How does it move?
- It uses a form of random stop and go movement. Every time the enemies energy doesn't match its last energy, it moves a random distance along an perpendicular path. Direction changes when it bumps into a wall and sometimes, when it is hit by a bullet, but only sometimes.
- How does it fire?
- I uses an velocity averaged linear targeting. It isn't a perfect linear average, since I have to use getTime to get the size down enough.
- How does it dodge bullets?
- When the enemy fires, it detects this and moves just enough to get out of the way of a head on targeted bullet, and usually not far enough to run into a linear one. But that was never tested.
- How does the melee strategy differ from one-on-one strategy?
- No difference.
- What does it save between rounds and matches?
- Nothing at all, it has static fields but those are assigned every round, and are there only to save codesize.