File talk:RobocodeMaximumEscapeAngle.jpg

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Revision as of 07:05, 23 March 2011 by Ceasar (talk | contribs)
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I'm not entirely sure this is right, but I see what you're saying and I'm not sure you're wrong either. Using a circle implies that the amount of time the enemy has to move in any direction is the same, but the truth is the bullet flight time will decrease if you move towards the bullet source instead of away from it, so you won't get as far. It's also worth noting that the ratio of the bullet-side of the triangle to the bot-movement-side of the triangle is a maximum of 19.7 : 8, while the ratio looks larger in this picture - though I think adjusting that would make the areas you're pointing to bigger, anyway. The most common ratio is about 14 : 8. Curious to hear Rednaxela weigh in on this, I know he's done a lot of MEA research... --Voidious 02:09, 23 March 2011 (UTC)

Yeah, I can't say for sure it's entirely right. I only know for sure that the standard MEA formula isn't entirely right either. :P But my guess is that this is the case, and that typically the difference is too small to notice. I've recently been experimenting with shooting into a segmentation strategy that minimizes the number of segments necessary (partially achieved by shooting into the middle of buckets) and my gun was having trouble hitting orbiting targets by a hair's length. I'd definitely like to hear more as to the exact situation as well. --Ceasar 11:40 PM, 22 March 2011 (EST)

There are some interesting discussion about this at oldwiki:MaxEscapeAngle, you might me interested. --Nat Pavasant 04:25, 23 March 2011 (UTC)

Er, my fault. I'll put up another picture explaining why not shortly.Ceasar 2:04 AM, 23 March 2011 (EST)