Neuromancer/Version History
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0.4
- Revert the movement changes - back to one thing at a time it seems =\
- Only add data to the gun Kd-Tree if it is likely that it will be useful to the targeting - ie. delay it until waves would hit, or bot dies and the bullet has travelled above some threshold distance. This is to eliminate false starts on the PIF and give me more targeting solutions sooner.
0.3 - APS: 69.07 Survival: 94.76 PL: 4 losses
- Cut off some of the uncertainty in where/when they fired by taking into account when their gunheat would have become 0.
- Shoot at the centre of any peaks in the VCS bins, instead of the first edge
0.2 - APS: 69.38 Survival: 95.05 PL: 4 losses
- Better enemy energy tracking, fixed some energy bonus bugs
- Try to take into account being hit once and firing a bullet between consecutive scans
- Track enemy gunheat to prevent nonexistant waves being fired
- Aim bullets at more than just the nearest target (weighted by inverse squared distance)
- Increase gun bins from 360 to 1024
0.1 - APS: 67.71 Survival: 93.49 PL: 6 losses
- Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking.