User:Wompi

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Revision as of 14:22, 12 May 2012 by Wompi (talk | contribs) (updated)
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Background

I'm a (now - 1972) old geodesist who worked most of the time as software developer. I live in gemany, but spend a couple of years in australia. Thats probably the reason why all my bots have aussi animal names. And please don't ask me why my english is so bad. My first robocode experience was in Jan 2012 and i wished i had known earlier about it. For me it is a great oportunity to fetch back some long lost math skills.

I still struggle with the robocode basics, but i slowly get the hang of it. Most improvement so far - my mind accepts trigonometry as natural and easy again. I'm mainly inerested in melee/team activities, because that gives good thinking problems and i like the dynamic behind it. Right now i play with virtual bullets, waves and a melee radar.

Bots

Melee

  • wompi.Wallaby - micro melee bot and the best i came up with so far. It has a good circular targeting gun with wall backtracking and averaged enemy velocities. The radar is a simple gun heat lock. The movement combines minimum risk with antigravity and oscillation.
  • wompi.Quokka - nano melee bot with somewhat naive orbit movement and precise circular targeting gun. It's 22th of the nano melee rumble, the movement is still to weak. The gun is somewhat special within the nano class, because it fully supports circular targeting with wall handling and wall backtracking.
  • wompi.Echidna - modular coded bot who can handle almost everything what i came up with so far. Couple of guns (HOT,PlayItForward,Linear,Circular,Displacement Vector gun, PatternGun), Radars (Simple Spin,GunLock, MeleeFieldScan, WeightedScanField), Movement (Antigrav,BattleFieldSegmenter, MinimumRisk, Orbiting)
  • wompi.Wombat - this should be my mega bot, but until i don't get the basics this one is stalled. Idear for this one is to implement a melee field statistic supported by ants

Teams

  • wompi.TassieDevils - my first entry to the twin team action. Incredible fun to play with and i really like it. The first step wasn't that impressive because it lost to almost every team - beside the almighty LunarTwins. Looks like the tassies can be a major threat to the leading team with survival rate of 70%. Right now i have plenty of code size left (almost 1000byte) and many ideas to spend it. The Twins are based on wompi.Wallaby and share the same code for gun, movements and radar. I implemented a very basic team force system which lets the tassies stay together or far away from each other. These can handle aggressive close combat teams and mid range splitters. The source will be released if i can clean the code somewhat, right now i'm to shy to show my ugly programming "skills". But it is, like said, all based on wallaby.


Next step is to fix the poor performance against StopAndGo movers.

Misc

  • wompi.Bilby - nano and concept bot, handles little code snippets
  • wompi.Turret - stationary target which can be equipped with all my guns (they don't shot each other, kind of my first team)
  • wompi.Stone - like a SittingDuck but can be commanded to certain field positions

Goals

  • well, of course to make a well written bot
  • maybe to find something new (always exciting)
  • to have fun (i have no doubt about that)
  • to see how ants might be work for robocode bots

Code Snippets

This is mostly for me a reminder but feel free to use it if you like
MeleeRadar DebugRobotPath