User:Tkiesel/Dev Notebook

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Revision as of 23:49, 4 June 2012 by Tkiesel (talk | contribs) (avoiding rammers, etc.)
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DeBroglie Roadmap / Development notepad / Brainstorming Sandbox

  1. Precise Prediction + Wall Smoothing in order to calculate Precise MEAs and get ready for Wave Surfing.
  2. Implement Wave Surfing
    • Farewell Aristocles. You were a faithful friend, if a bit dodgy during round 1. ;)
    • Avoid Rammers!!
    • Danger function to include a term for field position? Corners are bad after all, and a slightly increased hit risk might be worth it to get out of a corner.
  3. Get a small Virtual Gun array going. Main GF gun, anti-adaptive GF gun, circular targeter, dead-stop targeter. For kicks. ;)
    • Weight points in anti-adaptive gun via half-life based on round number.
      • Pre-calculate decay exponentials and store in array. Just one extra array lookup and one extra multiplication per data point.. shouldn't be terribly slower than main gun.
    • Test choosing gun via history of this shot (the k-nearest-neighbors can report which gun did best on them) vs. general history of the match.. Probably lots of trade-offs here.
  4. Bullet Shadows (fairly easy with the Universe/Bot structure)
  5. Surfing multiple waves
  6. Debug and Evaluate how the bot works in the Rumble without extensive tuning.
  7. Tuning, choosing better stats to use.