calling execute() every tick
Fragment of a discussion from User talk:Tkiesel/Dev Notebook
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No, if the radar slips, I'm well and truly out of luck. Interestingly enough, my weird rounds (when I have battles slow enough to observe visually) seem to happen right from the word go.
might be worth exploring the idea of getting a non-onScannedRobot Universe update method, and put everything I can in run()?