User:Tkiesel/Dev Notebook
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DeBroglie Roadmap / Development notepad / Brainstorming Sandbox
- Continue tracking down why there are so many skipped turns.
- I used an approximation via <math>e^x = \lim_{n \to +\infty}(1+\frac{x}{n})^n</math>, with variable power-of-2 choice of n based on input x. Keeps error < 5%, and performance high. Skipped turn issue seems to be resolved... for now.
- Virtual gun array
- How to choose a gun?
- Current VirtualGunManager uses Condorcet voting among several selectors (rolling normalized hit rates with different depths) to choose the best gun.
- Works quite well, changes guns appropriately when Dookious engages/disengages its flattener.
- However, no big rumble score gain over rev0073b with main gun.
- I probably just need to continue to develop/tune the guns themselves (the common code they're based upon) and choose only 2-4 of them to minimize churn.
- Current VirtualGunManager uses Condorcet voting among several selectors (rolling normalized hit rates with different depths) to choose the best gun.
- How to choose a gun?
- Flattener
- Put it in a separate object so it's not hanging out at 12 different places in Wheels.java
- Really think through some theory on when/how to engage.
- Bullet Power/fire choice