Effectiveness
The actual precise intersection just gives the angle range of the wave which could contain a bullet and hit you. It's the stats system which says how likely a bullet is to be within this range, and the danger function which adds other information such as wave weighting.
Precise intersection isn't any better at dive protection than just dividing by distance-to-enemy in your danger function. What it's better at is dodging bullets in tight situations where you're reasonably sure where the bullet is =)
In my view, the wider range of angles that bullets may hit you at, is the only real "current danger" to include in the danger function. Now, it may be appropriate to also add a "future danger" for how a closer distance may affect waves not yet existing, but that should be:
- additive on top of normal danger (because it's not additional risk of current waves, it's a risk due to being close in later waves)
- based on the distance-to-enemy at the end of the last wave currently surfed (the future risk is all after that point in time)
Dividing by distance-to-enemy is really kind of a fudge factor that IMO doesn't reflect the real dynamics of the situation very well.