User:Nfwu/Painter
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Revision as of 09:27, 6 September 2008 by Nfwu (talk | contribs) (→Full Source Code: Getting rid of blank lines... again)
Something new I wrote to help with my debugging. Feel free to use, with or without giving credit.
Credit
To David Alves for the basic structure, which was from DrawingBot.
Usage
Has to be initalized before being used, as so:
public void run(){ //I want 2 layers Painter.init(2); //Register first layer to key '1' Painter.setupLayer(0, "Enemy Position", java.awt.event.KeyEvent.VK_1); //Register second layer to key 'w' Painter.setupLayer(1, "Waves", java.awt.event.KeyEvent.VK_W); //other stuff... }
Event handlers to call from bot:
public void onKeyPressed(java.awt.event.KeyEvent e){ if (Painter.onKeyPressed(e)) return; // other stuff } public void onKeyReleased(java.awt.event.KeyEvent e){ if (Painter.onKeyReleased(e)) return; // other stuff } public void onPaint(java.awt.Graphics2D g){ Painter.onPaint(g); }
Interactive Display Controls:
- Holding "key" displays the relevant layer until the key is released.
- Typing Shift+"key" toggles permanent display of a layer.
- Holding "H" shows a list of layer names and their keycodes.
More complex graphics can be drawn by extending Painter.Renderable.
Full Source Code
package nfwu; import robocode.*; import java.util.Vector; import java.util.Iterator; import java.awt.Color; import java.awt.Graphics2D; import java.awt.event.KeyEvent; // Credit goes to David Alves for basic structure from DrawingBot. // Added multiple layers for drawing on. //Event Handlers to call from bot... /* public void run(){ //I want 2 layers Painter.init(2); //Register first layer to key '1' Painter.setupLayer(0, "Enemy Position", java.awt.event.KeyEvent.VK_1); //Register second layer to key 'w' Painter.setupLayer(1, "Waves", java.awt.event.KeyEvent.VK_W); //other stuff } public void onKeyPressed(java.awt.event.KeyEvent e){ if (Painter.onKeyPressed(e)) return; // other stuff } public void onKeyReleased(java.awt.event.KeyEvent e){ if (Painter.onKeyReleased(e)) return; // other stuff } public void onPaint(java.awt.Graphics2D g){ Painter.onPaint(g); } */ // Interactive Display Controls: // Holding "key" displays the relevant layer until the key is released. // Typing Shift+"key" toggles permanent display of a layer. // Holding "H" shows a list of layer names and their keycodes. public class Painter { public final static int HELP_KEY = KeyEvent.VK_H; //The 'h' key. public final static float TEXT_HEIGHT = 12.0f; static boolean isDisplayingHelpMessage; static boolean isDisplayingLayersList; static boolean isShiftPressed; //Setup stuff public static void init(int numberOfLayers){//Call before every round System.out.println("This bot has debugging graphics."); System.out.println("Hold the '"+KeyEvent.getKeyText(HELP_KEY)+"' key with Paint enabled for help."); overlays = new DebugOverlay[numberOfLayers]; isDisplayingHelpMessage = true; isDisplayingLayersList = false; isShiftPressed = false; } public static void setupLayer(int oid, String name, int key, boolean defaultDisp){ //key must be a valid VK_ code!!! overlays[oid] = new DebugOverlay(name, key, defaultDisp); } public static void setupLayer(int oid, String name, int key){ setupLayer(oid, name, key, false); } //Draw Stuff (oid = the layer id) public static void drawObject(int oid, Renderable r){ overlays[oid].renderables.add(r); } public static void drawLineRect(int oid, Color color, double x1, double y1, double x2, double y2){ //Rectangular Coords as input drawObject(oid, new Line(x1, y1, x2, y2, color)); } public static void drawLinePol(int oid, Color color, double x1, double y1, double len, double ang){ //Relative polar Coords as input double x2 = x1 + Math.sin(ang) * len; //NOTE: Robocode Angles... www double y2 = y1 + Math.cos(ang) * len; drawObject(oid, new Line(x1, y1, x2, y2, color)); } public static void drawCircle(int oid, Color color, double x, double y, double radius){ drawObject(oid, new Circle(x, y, radius, color)); } public static void drawPoint(int oid, Color color, double x, double y){ drawObject(oid, new Dot(x, y, color)); } public static void drawText(int oid, Color color, double x, double y, String text){ drawObject(oid, new Text(text, x, y, color)); } //Event Handlers public static boolean onKeyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_SHIFT: isShiftPressed = true; return true; case HELP_KEY: if (isShiftPressed) isDisplayingHelpMessage = false; else isDisplayingLayersList = true; return true; } if (isShiftPressed) return false; for (int i=0;i<overlays.length;++i){ if (overlays[i].key == e.getKeyCode()){ overlays[i].displayed = true; return true; } return false; } public static boolean onKeyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_SHIFT: isShiftPressed = false; return true; case HELP_KEY: if (isShiftPressed) isDisplayingHelpMessage = false; else isDisplayingLayersList = false; return true; } //Toggle whether or not shift is pressed for (int i=0;i<overlays.length;++i){ if (overlays[i].key == e.getKeyCode()){ overlays[i].displayed = !overlays[i].displayed; return true; } } return false; } public static void onPaint(Graphics2D g){ g.setColor(Color.WHITE); if (isDisplayingHelpMessage) g.drawString("Hold the '"+KeyEvent.getKeyText(HELP_KEY)+"' key for help.", 0.0f, 0.0f); else if (isDisplayingLayersList) g.drawString("List of avaliable debug graphics layers:", 0.0f, 0.0f); for (int j=0;j<overlays.length;++j){ if (isDisplayingLayersList){ g.setColor(Color.WHITE); g.drawString((overlays[j].displayed?"*":" ")+"["+KeyEvent.getKeyText(overlays[j].key)+"]: "+overlays[j].name, 0.0f, (j+1)*TEXT_HEIGHT); } if (!overlays[j].displayed) continue; Iterator i = overlays[j].renderables.iterator(); while(i.hasNext()){ Renderable r = (Renderable) i.next(); r.render(g); } overlays[j].renderables.clear(); } if (isDisplayingLayersList){ g.setColor(Color.WHITE); g.drawString("Holding the key in brackets displays the layer", 0.0f, (overlays.length+1)*TEXT_HEIGHT); g.drawString("Typing Shift+key toggles permanent display of a layer", 0.0f, (overlays.length+2)*TEXT_HEIGHT); } } //Implementation static DebugOverlay[] overlays; private static class DebugOverlay { DebugOverlay(String name, int key, boolean defaultDisp){ this.name = name; this.key = key; this.displayed = defaultDisp; } Vector renderables = new Vector(); boolean displayed; int key; //Keycode to toggle display mode String name; } public static abstract class Renderable { public abstract void render(Graphics2D g); } private static class Circle extends Renderable { double x, y, radius; Color color; public Circle(double x, double y, double radius, Color color){ this.x = x; this.y = y; this.radius = radius; this.color = color; } public void render(Graphics2D g) { g.setColor(color); g.drawOval((int)Math.round(x - radius), (int)Math.round(y - radius), (int)Math.round(2 * radius), (int)Math.round(2 * radius)); } } private static class Dot extends Circle { public Dot(double x, double y, Color color){ super(x, y, 2, color); //super(x, y, 2, colour); } } private static class Line extends Renderable { double x1, y1, x2, y2; Color color; public Line(double x1, double y1, double x2, double y2, Color color){ this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; this.color = color; } public void render(Graphics2D g) { g.setColor(color); g.drawLine((int)Math.round(x1), (int)Math.round(y1), (int)Math.round(x2), (int)Math.round(y2)); } } private static class Text extends Renderable { String text; double x, y; Color color; public Text(String text, double x, double y, Color color){ this.text = text; this.x = x; this.y = y; this.color = color; } public void render(Graphics2D g) { g.setColor(color); g.drawString(text, (float)x, (float)y); } } }