GuessFactor
Revision as of 06:40, 12 November 2007 by Voidious (talk | contribs) (New page: A way of measuring a firing angle which, unlike a raw Bearing Offset, takes into account the enemy's relative direction at fire time and the Maximum Escape Angle for the specific f...)
A way of measuring a firing angle which, unlike a raw Bearing Offset, takes into account the enemy's relative direction at fire time and the Maximum Escape Angle for the specific firing situation.
A GuessFactor of 1.0 represents the furthest point that the enemy could reach if he continues moving in his current direction relative to the firing bot (i.e., clockwise or counter-clockwise), while -1.0 represents the furthest point that the enemy could reach if he reversed directions.