Rerun of Pairings
Fragment of a discussion from Talk:LiteRumble
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I´m thinking in building a custom client which groups results from all local clients and upload them in a single thread, so the server needs only a single instance per user to receive data.
Combined with multi-threading, clients can keep running battles in parallel while a single thread uploads everything, making it faster than the current client, while at the same time consuming less server resources.
MN