Cunobelin/Version History
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Revision as of 22:00, 12 November 2008 by Skilgannon (talk | contribs)
0.3.0: Codesize 1498
- Back to 0.2.0
- Now surfs all waves in air as follows: For each wave travel in each direction until the wave hits, add respective dangers to each direction, move in the best direction! Creds for inspiration go to Simonton - I took a peek into WeeksOnEnd to try and figure out how he's getting such good MC results, and discovered he surfs all the waves! I didn't think it would be possible in a mini...
0.2.1: Codesize 1499 Score: 2111
- No longer segmenting on distance
- Managed to squeeze another 3 bytes out of the precise prediction
- Added in a few niceties, like:
- decreasing bullet power when the enemy has very low energy (less than 4)
- only dividing the match length by 0.75 instead of 0.5
- only starting with a match length the size of the number of scans I have this round (taken from the movement data)
0.2.0: Codesize: 1499 Score: 2114
- 0.1.4 but with the surfing fixed to use both the unsegmented and the segmented buffers, plus some dodgy shrinking techniques
0.1.4: Codesize: 1497
- Merge in Toorkild's gun, but have to simplify the surfing buffer to less dimensions
- Accidentally packaged with only the main surfing buffer working, not the unsegmented buffer. Decided to release anyways as research.
0.1.3: Codesize: 1482
- Segmenting main surfing buffer on absolute acceleration instead of time-since-direction-change
0.1.2: Codesize: 1498
- Segmenting main surfing buffer on time-since-direction-change
0.1.1: Codesize: 1494 Score: 2059
- Fixed 1-off bug in the surfing
- Slightly less attack/retreat angle
- More dangerous to be close than before
0.1.0: Codesize: 1498 Score: 2014
- First release!