User:Rednaxela/SaphireEdge
SaphireEdge is the nickname for the new gun I'm working on. Here is it's testing grounds:
Contents
VCS Series
This series is a test of my VisitCountStats, which (to my knowledge) uniquely antialias upon writing and interpolates upon reading. It's also to my understanding the only VCS gun to use precise antialiased botwidth when writing bins. Only uses a single buffer. It's also the first time I've even touched bins at all. Keep in mind that VCS is only one componant of the new gun and there will be so much more to it later.
Challenges
Targeting Challenge 2K7 (Fast Learning)
Name | CC | RMX | SHA | WS | WOE | Surf | DM | FT | GG | RMC | WLO | No Surf | Total | Comment |
VCS01 | 60.89 | 59.16 | 53.36 | 58.13 | 59.51 | 58.21 | 88.71 | 78.05 | 83.31 | 79.36 | 82.09 | 82.30 | 70.26 | 121.0 seasons |
VCS02 | 57.76 | 57.20 | 52.11 | 54.95 | 56.79 | 55.76 | 88.82 | 77.98 | 83.30 | 79.31 | 82.84 | 82.45 | 69.11 | 90.0 seasons (more running) |
VCS03 | 64.00 | 67.74 | 58.96 | 63.03 | 63.16 | 63.38 | 87.13 | 80.19 | 82.87 | 80.49 | 82.76 | 82.69 | 73.03 | 21.1 seasons (more running) |
VCS04 | 63.24 | 62.77 | 54.86 | 60.21 | 59.81 | 60.18 | 88.80 | 79.09 | 83.32 | 79.46 | 82.70 | 82.67 | 71.43 | 90.0 seasons (more running) |
Versions
- 01: A segmentation configuration kind of based on CassiusClay's slow buffer, EXCEPT accidentally have too many slices in backwards wall distance. Uses tickwaves at full weighting. No rolling, so expected to be abysmal against surfers.
- 02: Based on VCS01. Reduce backwards wall distance segmentation.
- 03: Based on VCS02. Dramatically increase the granularity of segmentation by well over 50%
- 04: Based on VCS02. Fix it to ACTUALLY be virtually like CassiusClay's segmentation (before there was a misunderstanding where I thought slice numbers in CassiusClay were the segment centers, when they were actually the segment edges). This should give a good baseline segmentation config.
Conclusions and Comments
(Fellow Robowikiers: Feel free to add your own comments in this section)
Based on VCS01-03 It's seeming that increasing granularity of segmentation of this current gun configuration dramatically increases anti-surfer performance (not that that is very good) however causes a small but notable decrease in performance against random movers (or not?). What I wonder now however is, how strong is possible against non-surfers with only a single pure-tickwave VCS buffer? I see bots in that challenge with scores notably better in the non-surfer category, however half are DC (Chalk and DCResearch) and the other half are multi-buffer (Phoenix & Dookious). Anybody else have any thoughts about how strong single-buffer VCS can get? --Rednaxela 07:53, 20 December 2008 (UTC)